| Knowledgeable Team Members
and Limited Development Team Size |
 |
The right number of people with
the right skills and the time. Includes project managers,
subject matter experts, and end-user representatives. The
fewer people you have with requisite skills, the more control
you have. |
| Clear Roles, Responsibilities
and Accountabilities |
 |
Define roles and expectations.
Put someone in charge. Identify the decision-making process
- when you need to be involved and when you don't. |
| Structured Development
Process |
 |
The establishment and the use
of a structured development process, including clear role
definitions, steps, quality control points, and evaluation
criteria. |
| Standards |
 |
Establishing, communicating,
building commitment to, and enforcing standards provides
control. |
| Understanding and Consciously
Making Trade-Offs |
 |
Trade-offs include:
- Power vs. simplicity
- Structure vs. freedom
- Productivity vs. creativity
|
| Project Scope and Complexity |
 |
Big failures result from biting
off more than you can chew. Limiting the project's size
and complexity from a perspective of structure, content,
or learning objectives can dramatically increase control. |
| Realistic Expectations |
 |
A project is doomed if oversold
on outcome, cost, schedule, resource effectiveness, ease
of implementation, etc. When all players involved have reality-based
expectations, there are few disappointments. |